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Ev nova windows
Ev nova windows









ev nova windows

From these mods there arose two sequels, Escape Velocity: Override, and Escape Velocity: Nova. Even complex entities like new ships and missions were pretty easy to add.įor many years, there was a very active modding community around the game, adding new content or doing "total conversions" that swapped out the entire game world with a new one. As a result, adding a new solar system was as simple as creating a few planet records and a system record and wiring them in with hyperspace connections. The game could be supplied with mods ("plugins") of additional resource files to be loaded in. Everything was data-driven by Macintosh resources, a now mostly forgotten system for storing structured binary data.

ev nova windows

Virtually nothing in the game world was hardcoded. What made the game exceptional for the time was its extreme moddability. You can eventually join one of the factions as a mercenary, or just stay independent as a pirate or vigilante. There is constant low-level warfare between these two factions, and increasing numbers of pirates as you head towards the fringe. The known galaxy is largely divided into the Confederation of the core worlds and the Rebellion of the fringe, with a fair number of neutral planets and stations scattered between. From there, you can work your way up to better ships, better equipment, and increasing fame or infamy.

ev nova windows

You start out piloting a small unarmed shuttlecraft in orbit around a neutral planet. I could find no decent screenshots, so here's a Let's Play video found for me.











Ev nova windows